mardi 30 juin 2009

#4 Space op game : the end ?

There's a lot of wrong things in the project and ideas. First making a game without a clear vision of what i'm making is really wrong. I had that vision for my first goal but now that i'm extending that, i'm nearly blind, and I'm going to nowhere except procrastinating. So the code wasn't adapted to accept new concept easily and I needed to restart from scratch to add certain new mechanisms.
Second, i realized that the web browser game ogame.org is pretty similar to what i'm doing, and I don't like that game, it's a lot more time consuming than it deserve.

I learned a lot in python from these errors, i made my game code in MVC pattern, I liked how gameplay mechanism is separated from the rest, i can modify nearly everything in the gameplay code part without messing with anything non related.
Next time i'll start by designing and making the bones of my games first and edit some part after.

#3 Space op game

I finished making my first goal, but forgot to add any kind of money. using the population isn't enough to build something with any sort of challenge, so I need money in my game.

I'll keep what's done. I'll use that as the phase 1 in-game, a sort of tutorial.
So now I'm thinking of phase 2, here's my actual to-do list :
- Add money
- Researches should cost money and time.
- Research N°2 : colonize a new planet.
- Add a context help on the top.
- Adaptive game window.

Also made the adequate mockup, I like it. Look better than the first one.


Still thinking about new researches. I already have some rough idea on the look of the third phase but there is a lot to do on the game mechanism and that's a long way ;)

lundi 22 juin 2009

#2 space op game

Simplest frame for my game with gameplay :

* 1 planet
* starting population : 3
* max population : 10
* growth rate : pop * 1,5 / year
* 1 year = 2sec ingame
* Tech 1 : increase max possible population (x2), 3 times max, cost 10 ,70 , 150 years.

This only consist of populating the planet. I'm starting developing with that in mind now.


bonus : (wikipedia FR)
Stratégies démographiques de reproduction : Modèle évolutif r/K

space-op game rough idea

It's late. So i'm just gonna leave some rough idea for a simple game. Only stats on screen. To have a little idea of how will it be played, think of a really really light "Democracy" or a Galactic Civilisation based on evolution and development.

- Real time tactical
- 1 or 2 resources max
- tech-tree : choice between one or another direction needed. A critical problem will come at a designed time, player will have to be ready to overpass that problem.

To-do : Define the "critical problem", "designated time", technologies etc.

bonus : History of the strategy games on gamespy

vendredi 12 juin 2009

Some words about the games i develop

A generic touhou inspired shmup : I'm doing it with gamemaker7, probably the oldest project that i'm still working on. It's ~2 years old but i'm not working on it as much as before cause of my new directions. Gamemaker7 is a really great dev-environment to start programming games but when games start to get big, code file go messy.

So i'm now working with Python and Pygame. That's a simple enough programming langage to go from Gamemaker langage without having to worry about too many complex things (No pointers like C++).

And now i'm working on a generic 2D platform engine. I aiming to make a digging tool cause that's just fun. Actually i have no particular goal except making the bones of a platformer.

Finally the game i always wanted to game is a racing game but i never got really further than the idea cause it seems too hard for my actual knowledge. Too many physics related mathematics.

And that's pretty much it about game programming.
I'll try to post a screenshot of the shmup that look ok for what it still is.

jeudi 11 juin 2009

Random hello for reading people

Hi there.
I think i should try to keep a log of my works or anything that i do with a brain and 2 hands.
So... see you soon, really soon.